LEVEL DESIGN
See all my level design projects where I use my understanding of game theory and pillars of level design to blockout interesting levels.
SKILLS
- Level design concepts
- Blockout
- Unity
- Unreal Engine
- Blueprints

CGMA LEVEL DESIGN STUDIES
I recently ended my 10 weeks level design studies tutored by Shane Canning (Square Enix) with lectures of Emilia Schatz (Naughty Dog).

THE SECRET FACILITY
Full mini linear level with progression and narrative. The player must steal a secret artifact from the facility.

THE PHANTOM VILLAGE
Ghost village where the player should explore to find three towers avoiding some phantoms.

THE FLOATING ISLAND
Non-linear maze with a lot of paths and connections where the players should reach a big objective and explore the maze to find coins.
GAMES
Collection of games and projects that I designed and programmed in the univertity or in my previous work.
SKILLS
- Programming
- Game design
- Unity
- C#
- Game design documents
I have developed various projects in the Jaume I University. As a final degree project, I made Light, a game using light as a mechanic. I designed it and created the demo. Moreover, I worked in narrative projects, and made some game design documents.
I also started working in Pescapps, a kids games company. I worked as a Level Designer using Corgi Engine in Unity. After that, I have designed and programmed nine games in Pescapps using Unity and C#. Game downloads have reached over a million.
Nowadays, I am currently working in my own company called Master Key which the main goal is to design escape rooms and dynamic projects. I develop apps in Unity with Vuforia to scan some objects in the escape rooms using AR.
ABOUT ME

Hi, I’m Álvaro and I know that my site is working as a video game level designer, creating products to be proud of, collaborating and cooperating with my colleagues and learning from them.
I was graduated in design and development of video games at Jaume I University where I adquired knowledge about design, programming and art.
I have had the pleasure of being part of a mobile games company for children where I have designed and programmed different games with different mechanics. In addition, I currently design dynamic experiences in my company, Master Key. We use technology to create fun and innovative learning.
MORE ABOUT ME
- I am a musician and I play in the band of my village in which I have the honor of being the president. It has helped me to develop my social and teamwork skills.
- I have, with two companions, Master Key, a company which principal aim is designing escape rooms and dynamic activities.
- I like travelling, with family, friends or alone. I like knowing people from other parts of the world and know their story and their way of seeing the world.